History of releasing highly innovative and creative products thanks to a deep understanding of and passion for the creative process.
Large scale production management, with 8 years experience producing console/PC games that require 2+ years, and distributed teams of 40-400 people to make.
Refined relationship-building skills, and experience creating collaborative environments, and building highly performing teams.
Joined Outpost to help make games as much fun to watch as they are to play.
Joined as Senior Producer, promoted rapidly to Head of Games after successfully leading the team to deliver an MVP that propelled SOS #3 on the Twitch charts, all driven by organic growth.
Detailed Description
Reported to the CEO and BOD made up of Benchmark, Time Warner and Youtube executives.
Focused the direction and execution efforts of SOS, leading the team in building an MVP, iterating on it and releasing on Steam Early Access.
Successfully delivered all milestones established with the board and CEO.
Recruited, grew and managed a high performing Games Team organization and leadership.
Joined as Assistant Producer, promoted rapidly to Associate, then Producer. I focused on product execution, and owned bigger chunks of the games’ experience over time.
Detailed Description
Worked on 3 historic franchises (Battlefield, Star Wars, Dead Space), with 3 to 15+ million players, and shipped 4 games.
Lead teams of engineers, designers and artists day to day to execute the vision and deliver large software pieces within schedule and with the highest quality standards.
Built top-down and bottom-up goals that informed the product roadmap and mitigated risks in an ever-changing environment where creativity and iterations are key.
Identified gaps in the creative and production processes, and proactively solved them.
Represented the company and products at major PR events.