History of releasing highly innovative and creative products thanks to a deep understanding of and passion for the creative process.
Large scale production management, with 8 years experience producing console/PC games that require 2+ years, and distributed teams of 40-400 people to make.
Refined relationship-building skills, and experience creating collaborative environments, and building highly performing teams.
Joined Outpost to help make games as much fun to watch as they are to play.
Joined as Senior Producer, promoted rapidly to Head of Games after successfully leading the team to deliver an MVP that propelled SOS #3 on the Twitch charts, all driven by organic growth.
Joined as Assistant Producer, promoted rapidly to Associate, then Producer. I focused on product execution, and owned bigger chunks of the games’ experience over time.
Action/adventure/RPGs: GTA series, Uncharted, Last of Us, Zelda, Horizon Dawn, Final Fantasy series, God of War 3, Bioshock series, Tomb Raider series,
Shooters: Overwatch, Far Cry series, Battlefield series, PUBG, H1Z1, SOS
Platformers: Mario series, Rayman series, Limbo, Inside, Ori and the Blind Forest, Braid, Portal
Mobile: Hearthstone, Clash of Clans, Candy Crush, Alto, Monument Valley, Angry Birds
Indie: Journey, Flower, Brothers, Stanley Parable, Gone Home, Dear Esther, What Remains of Edith Finch, Papers Please, Gorogoa, Her Story